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Fo1 how to give companions weapons

WebAs far as I know, fallout 1 companions only use ammo, weapons (specific list for each one), and stimpacks you give them. If you ask them to use their best weapon next … WebNov 26, 2024 · The only things you can do with companions is order them to stay in formation/spread out, use their best (highest DPS) weapon, disband, and use steal to put items they don't have proper scripts in their inventories to use. For instance, putting psycho in Tycho's inventory means that he'll actually use it sometimes, while this isn't true for Katja.

Should I bother giving companions weapons? - Fallout 4

WebThe Hub was founded in 2093 by a man named Angus, who set up camp around a filthy oasis in the desert and an old town, relatively untouched by the Great War. He proceeded to begin trading with other settlements. [Non-game 1] In 2096, a man named Harold rose to the level of a caravan boss in the Hub. His caravans suffered occasional attacks in ... WebNov 30, 2015 · Most companions do pick up weapons they find (and like), yes. Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have very good aim, or don't seem to be aware that those aren't precisely close quarters weapons. :/ Last edited by mbpoblet ; Nov 30, 2015 @ 12:45pm #8 Tendeep Nov 30, 2015 @ 12:47pm dvr with remote headphones https://thecykle.com

Companion Equipment? — Elder Scrolls Online

WebThe L30 Gatling laser is an energy weapon in Fallout and Fallout 2. Designed specifically for military use, the L30 was in the prototype stage at the beginning of the Resource Wars. Carried by some of the nightkin on the second level of the Mariposa Military Base. Carried by the Lieutenant. Two in the Cathedral: one is carried by the nightkin just after the door … WebFather Morpheus is the leader of the Children of the Cathedral in Fallout, and the self-styled Master of Death and wielder of the black staff. The supreme leader of the Children of the Cathedral came from humble beginnings. He spent a decade in the Rippers, giving him a tough school of fighting and survival, before forming a doomsday cult in the Boneyard … WebOct 27, 2008 · You need to use the steal skill on them. There are no consequences for doing so, and you can take/ give whatever you want w/o them noticing. Note that the only equipment that you can give them which they will use is weapons (+the corresponding ammo) and stimpaks. Oboeshoes: You need to use the steal skill on them. crystal castles - vanished midi

Giving companions weapons? :: Fallout 4 General …

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Fo1 how to give companions weapons

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WebWhen you go to your inventory you have two slots to place items beside the armor slot,place a weapon in one of them and leave one empty when you are in areas where guards will mind you having a weapon out in the open.To switch from the hand you carry the weapon in to the hand that you hold nothing in you should press the red circle button in the … WebIt is only in limited situations will I have my companions use really powerful armor and weapons such as clearing out the quarry (I increased the amount of enemies spawned in the game and to clear it out you must kill roughly about 15-20 deathclaws usually they all rush you simultaneously). #7 fishhooks Oct 15, 2015 @ 12:02pm

Fo1 how to give companions weapons

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WebNov 20, 2015 · They do have a preferred weapon. However, you can command them to pick up a weapon and use that. With their default weapon, they won't run out of bullets, but you can't add mods to it. If you give them a different weapon, you have to give them the ammo. Once it runs out they will switch to their preferred weapon. WebFeb 2, 2016 · Giving companions weapons is basically a late-game thing if you do it at all. When a companion isn't with you then they only need the gun and 1 unit of ammo for it like settlers do making them good settlement guards, but when they're with you they use up ammo normally.

WebJun 2, 2024 · White companion equipment can be purchased from Weaponsmith, Woodworker, Armorer, Leatherworker, and Tailor merchants throughout the world... just go to those vendors in any large city to find the one … WebDepends on if their weapon suits your needs. I can't stand Preston's crappy Laser Musket or Piper's entry-level 10mm pistol so I use a mod that lets you customize their weapon. …

WebYou have to supply them with ammo. They also have more action points than you do. They are pretty amazing against low level guys. Number one rule of Fallout 1 and 2. Have … WebNov 30, 2015 · Most companions do pick up weapons they find (and like), yes. Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have …

Webarmor and clothing. This page lists all armor and clothing in Fallout. The content is not described in full detail on this page. For details, please see the respective articles. For armor and clothing in other Fallout games, please see "Armor and clothing". For an overview of Fallout content, please refer to " Portal:Fallout ."

WebOct 19, 2010 · 2 things must happen before the companion will switch to the selected weapon you have given to it. 1. The weapon must be stronger then the original weapon … crystal castles wrath of god lyricsWebJun 8, 2013 · 3 Answers Sorted by: 5 Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. They will also stop using a weapon if it breaks, according to the wiki. dvr with spectrum cableWebHow to give companions weapons in Fallout 1? Ian ran out of ammo for his pistol and I’m trying to take on the death claws by the gun runners in boneyard but even when I reverse … dvr with tivoWebNov 8, 2014 · How do I give companions ammo, guns, and medicine? Bartering seems like it would work, but if I did that, I wouldn't be able to get the items back unless I barter … dvr with rokuWebFallout 4 : How to Give Your Companion BETTER GEAR! Apoqsi 55.5K subscribers Join Subscribe 1.6K 77K views 7 years ago Here is how you can give your companions gear in Fallout 4. Whether it... crystalcast riskawareWebJul 10, 2024 · Weapons : Ranged only (ranged then melee can result in stupid decisions sometimes) Companions benefit more from super stims because they use AP for each stim, unlike the player whom can use an unlimited amount just by opening the inventory. Healing powder is also best for melee companions since the PE loss isnt a drawback … crystal castorWebTycho is a Desert Ranger and a recruitable companion in Fallout. Born in a survivalist community in what was once Nevada, Tycho is the grandson of a Texas Ranger, and heir to at least two generations of training, knowledge, and weapons. His family rode out the war in the safety of this community in the Nevada badlands, learning everything about survival … dvr with roku built in